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I created this game as part of a Unity Engine course that I undertook in my first year of undergraduate. You the player, take the role of a space frog and go up against an endless army of robots on proceduraly generated levels. This game was my first experience working with particle effects, object-pooling, advanced Unity UI, and procedural level generation.
VuforiaWire - AR Game
VuforiaWire is an of the first projects I ever made when I started working on augmented reality and 3D modeling. I was very much interested in tangible AR as it opens up the possibility for more intuitive user interactions.
The game is essentially an AR version of the buzz wire game. The user hold controls a hoop that is anchored to a piece of paper, while the wire itself is anchored to a different image.
Jack - 2D Platformer
Jack is a re-imagined 2D platformer that was designed around the idea of controlling platforms instead of the player. The result was a game that revolved around navigating levels with the help of user-generated platforms. The demo consisted of 3 levels. The gameplay footage below shows a part of the final level. Check out the link below for the full YouTube video.